HERCULES.DOC.TXT


 Hercules Graphics


  3B0h  synonym for 3B4h

  3B1h  synonym for 3B5h

  3B2h  synonym for 3B4h

  3B3h  synonym for 3B5h



  3B8h (W)
  bit 1  Hercules graphics mode if set, text mode else
      3  Video enabled if set
      5  Blink enabled if set
      7  Graphics page 1 displayed if set, page 0 else

  3BAh (R)  Status Register
  bit 0  Horizontal sync
      3  Video signal
      7  Vertical sync

  3BAh (W)  Mode Select Register
  bit 3  132-column text for monochrome

  3BBh (W)  Lightpen Strobe Reset
         Writing to this register will clear the lightpen strobe.

  3BFh (W)
  bit 0  Setting of graphics mode bit (3B8h bit 1) enabled if set
      1  Setting of graphics page bit (3B8h bit 7) enabled if set






  Hercules GRAFIX BIOS Interface:

----------1040-------------------------------
INT 10 - VIDEO - SET GRAPHICS MODE (Hercules GRAFIX)
        AH = 40h
SeeAlso: AH=41h
----------1041-------------------------------
INT 10 - VIDEO - SET TEXT MODE (Hercules GRAFIX)
        AH = 41h
SeeAlso: AH=40h
----------1042-------------------------------
INT 10 - VIDEO - CLEAR CURRENT PAGE (Hercules GRAFIX)
        AH = 42h
SeeAlso: AH=45h
----------1043-------------------------------
INT 10 - VIDEO - SELECT DRAWING PAGE (Hercules GRAFIX)
        AH = 43h
        AL = page number (0,1)
SeeAlso: AH=44h,AH=45h
----------1044-------------------------------
INT 10 - VIDEO - SELECT DRAWING FUNCTION (Hercules GRAFIX)
        AH = 44h
        AL = drawing function
             00h clear pixels
             01h set pixels
             02h invert pixels
SeeAlso: AH=44h,AH=46h,AH=4Ch,AH=4Dh
----------1045-------------------------------
INT 10 - VIDEO - SELECT PAGE TO DISPLAY (Hercules GRAFIX)
        AH = 45h
        AL = page number (0,1)
SeeAlso: AH=42h,AH=43h
----------1046-------------------------------
INT 10 - VIDEO - DRAW ONE PIXEL (Hercules GRAFIX)
        AH = 46h
        DI = x (0-720)
        BP = y (0-347)
Note: function 44h determines operation and function 43h which page to use
SeeAlso: AH=0Ch,AH=47h,AH=49h,AH=4Ch,AH=4Dh
----------1047-------------------------------
INT 10 - VIDEO - FIND PIXEL VALUE (Hercules GRAFIX)
        AH = 47h
        DI = x (0-720)
        BP = y (0-347)
Return: AL = 00h pixel clear
        AL = 01h pixel set
Note: function 43h specifies which page is used
SeeAlso: AH=0Dh,AH=46h
----------1048-------------------------------
INT 10 - VIDEO - MOVE TO POINT (Hercules GRAFIX)
        AH = 48h
        DI = x (0-720)
        BP = y (0-347)
SeeAlso: AH=49h
----------1049-------------------------------
INT 10 - VIDEO - DRAW TO POINT (Hercules GRAFIX)
        AH = 49h
        DI = x (0-720)
        BP = y (0-347)
Note: function 48h or 49h specify first point, 44h operation and 43h page to
  use
SeeAlso: AH=43h,AH=44h,AH=48h,AH=4Ch,AH=4Dh
----------104A-------------------------------
INT 10 - VIDEO - BLOCK FILL (Hercules GRAFIX)
        AH = 4Ah
        DI = x coordinate of lower left corner
        BP = y coordinate of lower left corner
        BX = height in pixels
        CX = width in pixels
Note: draws a solid rectangle
SeeAlso: AH=4Eh
----------104B-------------------------------
INT 10 - VIDEO - DISPLAY CHARACTER (Hercules GRAFIX)
        AH = 4Bh
        AL = character to display
        DI = x (0-720)
        BP = y (0-347)
Note: unlike the other BIOS character functions character position is
      specified in pixels rather than rows and columns
SeeAlso: AH=09h,AH=0Ah
----------104C-------------------------------
INT 10 - VIDEO - DRAW ARC (Hercules GRAFIX)
        AH = 4Ch
        AL = quadrant (1 = upper right, 2 = upper left, etc)
        DI = x coordinate of center
        BP = y coordinate of center
        BX = radius
SeeAlso: AH=49h,AH=4Dh
----------104D-------------------------------
INT 10 - VIDEO - DRAW CIRCLE (Hercules GRAFIX)
        AH = 4Dh
        DI = x of center
        BP = y of center
        BX = radius
SeeAlso: AH=49h,AH=4Ch
----------104E-------------------------------
INT 10 - VIDEO - FILL AREA (Hercules GRAFIX)
        AH = 4Eh
        DI = x coordinate of an interior point
        BP = y coordinate of an interior point
Notes: fills convex polygonal areas
       the first fill makes the figure solid, the second erases it
SeeAlso: AH=4Ah